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Knockspell Magazine #2 - PDF

Knockspell Magazine #2 - PDF

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KNOCKSPELL MAGAZINE - Issue No. 2 - SPRING 2009

Editor’s Note -  Matt Finch

Art Director’s Note -  Jeff Preston

From Kuroth’s Quill -  Allan T. Grohe, Jr.

The Dungeon as Mythic Underworld -  Jason “Philotomy Jurament” Cone

The Trouble with Thieves -  James Maliszewski

WhiteBox Thief (1): The Treasure Seeker - Rob Ragas

WhiteBox Thief (2): The “Standard” Thief - Salvatore Macri

Core Rules Thief (1): The Skillful Shadow - Salvatore Macri 

Core Rules Thief (2): James Maliszewski

Thieves and Tasks -  Akrasia

Isles on an Emerald Sea 2: An Adventure - Gabor Lux

Retro-Clones: Interviews with the Authors

Jousting (Optional Rules) - Brendan Falconer

Dungeon Oddities - Michael Curtis

The Zocchi Experience - Matt Finch

The Claws of Ssur-Sparih - James Carl Boney

Random City Lair Generator - Sean Wills

Random Thieves Guild Generator -  Robert Lionheart

The Fantasy Marketplace: Looking at Merchants Differently - Michael Shorten

Spell Complexity (Optional Rules) - Brendan Falconer

Thoughts on Arnesonian Alchemy in the Original Dungeon Game - Jason Vasche

When is a Spell Book Much More than a Spell Book? - Brendan Falconer

Random Pits & Occupants - Mike Davison

Magic Swords & Treasure Maps - Jason “Philotomy Jurament” Cone

Leprechauns - David (“Sham”) Bowman

Why White Box? - Jim Adams

Surviving Old-School Dungeons - Sean Ahmed

Three Sorcerous Creations - James Carl Boney

Magic Items

Review: On the Road of Knives - Matt Finch

Masterminds & Minions - bat

The Bestiary

 

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